This sketch rearranges the pixels in an image. Every frame, it chooses a random pixel, and swaps it with another random pixel.
let img;
function preload() {
img = loadImage('images/bee.jpg');
}
function setup() {
createCanvas(400, 400);
noSmooth();
img.resize(width, height);
}
function draw() {
img.loadPixels();
for (let i = 0; i < 100; i++) {
swapPixels();
}
img.updatePixels();
image(img, 0, 0, width, height);
}
function averagePixels() {
const xOne = random(img.width);
const yOne = random(img.height);
const colorOne = img.get(xOne, yOne);
// Uncomment to choose points closer together
// const xTwo = constrain(xOne + random(-20, 20), 0, img.width-1);
// const yTwo = constrain(yOne + random(-20, 20), 0, img.height-1);
const xTwo = random(img.width);
const yTwo = random(img.height);
const colorTwo = img.get(xTwo, yTwo);
const averageColor = color(
(red(colorOne) + red(colorTwo)) / 2,
(green(colorOne) + green(colorTwo)) / 2,
(blue(colorOne) + blue(colorTwo)) / 2
);
img.set(xOne, yOne, averageColor);
img.set(xTwo, yTwo, averageColor);
}
function swapPixels() {
const xOne = random(img.width);
const yOne = random(img.height);
const colorOne = img.get(xOne, yOne);
// Uncomment to choose points closer together
// const xTwo = constrain(xOne + random(-20, 20), 0, img.width-1);
// const yTwo = constrain(yOne + random(-20, 20), 0, img.height-1);
const xTwo = random(img.width);
const yTwo = random(img.height);
const colorTwo = img.get(xTwo, yTwo);
img.set(xOne, yOne, colorTwo);
img.set(xTwo, yTwo, colorOne);
}
Edit this code in the p5 editor.
The code contains options for swapping or averaging pixels, either close together or far apart. This creates different kinds of animations:
Rearrange the pixels in an image.
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